What began as a simple character animation evolved into an interactive web experience — combining hand-drawn animation, 3D environments, and scroll-driven storytelling.
Along the way, I experimented with using Claude to help me build out the game mechanics. So the visual design and animation were created in Photoshop and After Effects. Claude was used as a development partner to help translate the interaction design into functional web mechanics, with implementation directed, tested, and refined throughout the process.
This is a work in progress for me but I find myself in love with the process of using my own visuals, and cinematic sequences, to create something original and then having AI to help me build out the actual mechanics.
First pass — rough pose exploration
Here you are able to see the different workflows. One embraces the imperfections and personality of traditional animation, while the other relies on procedural 3D techniques.
The character was animated frame by frame using pose-to-pose cel animation, while the environment & the snowboarder were created in Cinema 4D with a custom slider-based animation system. The contrast between the two became one of my favorite parts of the project.
A closer look at the sketches, workflow, and process behind the animation.
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