SKI BUMS

A personal exploration inspired by a lifelong love of skiing. What began as a simple character animation evolved into an interactive web experience, combining hand-drawn animation, 3D environments, and scroll-driven storytelling. Along the way, I experimented with game mechanics, visual development, and cinematic sequences simply to see how far the idea could go.

Interactive Prototype

Designed a browser-based skiing experience exploring animation, user interaction, and playful motion design.

Character Development

Every animation starts with observation. From rough gesture sketches to polished keyframes, this section documents the evolution of the skier’s movement and personality before entering the final environment.

Animated sequence

Beyond the interactive experience, I wanted to see if the same world could tell a story through film. These short sequences explore composition, atmosphere, camera movement, and stylized environments inspired by quiet mornings in the mountains.