Here I have a collection of personal studies I like to do on my free time where I explore 3d composition, lighting techniques, and character rigging. Each scene began as a technical experiment—testing new techniques, materials, lighting, or procedural workflows—and evolved into this collection of art. These projects are where I explore ideas freely before they find their way into client work.
Created to explore procedural workflows, scattering systems, and physically based materials while building a small, self-contained ecosystem from the ground up.
Created to refine procedural environment techniques, this project combines terrain generation, vegetation scattering, and stylized lighting into a compact coastal scene inspired by Miami Beach.
This shows a day in the life of a senior motion designer
I wanted to explore creating a low poly city using Sketch and Toon and have the buildings grow procedurally as we floated through the city.
A short 3D animation following Astrodude as he stumbles across a robot companion while exploring an alien landscape.
A video-game-style animation created as a motivational awareness campaign during COVID-19, made to help lift the spirits of essential healthcare workers on the front lines.